Malediction is the world's first 3D-printable Miniatures Card Game (MCG), a competitive skirmish wargame by Loot Studios that fuses tactical positioning and miniatures combat with deck-building customization.
Set in the ancient world of Agnar, players control Seekers—heroic champions—from one of four factions leading warbands to claim Relics from battlefield "husks" (defeated foes that respawn dynamically).
Key Specs
| Aspect | Details |
|---|---|
| Players | 2–4 (1v1 or 2v2 teams) |
| Playtime | 45–90 minutes |
| Ages | 14+ |
| Complexity | Medium (3/5) |
Gameplay Overview
Build a 30–50 card deck for your Seeker. Games unfold over rounds with four phases: Refresh (gain scaling "Echo" resources, draw 2 cards), Deploy (summon units/items), Action (alternate activations; units have 2 actions like move, d20-based attacks, charge), End (claim Relics near husks, score Mastery points from kills/holds). First to scenario's Mastery threshold wins. Modular terrain and husk respawns keep battlefields dynamic.

Components & Accessibility
Starter boxes include cards, standees, tokens, terrain; optional high-detail 3D-printable minis via free STLs/QR codes. No boosters—affordable, non-predatory. Free print-and-play demo available.
Dive deeper at malediction.gg!